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#1 |
New Member
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![]() Despite what other say, this mud is a lot of fun. It's very addicting so be warned. There are endless amount of things to do. From questing to Pking - From fighting huge mobs with your clan to obtain uber kewl equipment to runing your very own business in the land of Alyria. The game play is competitive and I think you will have a great time with it. So check it out and see what ya think.
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#2 |
New Member
Join Date: May 2003
Posts: 1
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![]() I agree totally with the person above. ROFL about the robe and wizard hat, who are you in MM?
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#3 |
New Member
Join Date: Jan 2003
Posts: 8
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I loged in to MM omce, mainly cause it said "custo, codebase", when I loged in the thing looked and felt like a ROM to me
am I crazy or anyone e;se get that feeling.. needless to say I didn't stay, I hate the syntax of ROMs |
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#4 |
Member
Join Date: Jun 2002
Posts: 159
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#5 |
Member
Join Date: Aug 2002
Name: Crystal
Location: Pennsylvania
Home MUD: Advent of the Mists
Home MUD: Advent of the Mists
Posts: 134
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Why does everyone hate ROM anyway? I mean if people gut the majority of the stupid thing, is it still a bad MUD because it's based off of ROM? Seems kinda unfair to me "I think this MUD looks like ROM, therefor, it sucks, and I refuse to play it."
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#6 |
Member
Join Date: Apr 2002
Posts: 50
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I too logged onto it to as it said "custom" then was disappointed when I found out it looked awfully like a DIKU.
Same as when I logged onto Achaea and found it awfully similar to Avalon. Oh well. |
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#7 |
Member
Join Date: Jan 2003
Posts: 39
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It's not hard to understand that people are used to certain types of MUDs and styles, and might be more comfortable using a similar command structure with which they are already familiar... it's difficult enough learning a new game without having to learn 100% new commands, as well.
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#8 |
Member
Join Date: Mar 2003
Posts: 103
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I actually like learning a new command system, but that's irrelevant. The question is... IS it a Rom derivative? Because, last I checked, that means it isn't custom...
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#9 |
Member
Join Date: Jan 2003
Posts: 39
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#10 |
Member
Join Date: Mar 2003
Posts: 103
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Don't really have the time, 'tis why I asked. But, so be it then, s'all cool.
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#11 |
Senior Member
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Wrong, Vedic.
It was never proved conclusively to not be a Dikurivitive. Rather, the evidence that MM's staff-et al tried to post proved it to be remarkably like a Dikurivitive - especially the where code, considering that it would take about 5 minutes with a ROM to change the code to work like said where code. Considering that a great deal of send_to_chars and more were plagarized from a ROM, and other code considerations..... Honestly, I think it's a ROM derivitive. But the only reason MM ever got off the hook from the flamewars was because MM's staff did the -put fingers in ears and lalalalala- thing after trying to flame the community about the code they posted being "nowhere near" the Diku equivalent. I found it amusing, but KaVir swore to high heaven that we can't go on the warpath against MM without more evidence - even WITH the amount of evidence of MM being a Dikurivitive. Sigh. -D |
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#12 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Well, to be fair, they don't have to prove conclusively that it's not a derivative. Other people have to prove it is. (Leaving aside the fact that one cannot prove a negative to begin with.)
Could you point us to the evidence that indicates it might be a derivative? --matt |
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#13 |
Senior Member
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No of course they cannot prove it if they can't see the code. I love how high pbase muds covet their code.
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#14 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Well, why should they post it? I mean, there is nothing in the world that would make me post code for our games here or on any other mud site. I KNOW the code is ours, and a million accusations to the contrary would be meaningless to me as they carry no weight whatsoever.
Assuming that they are innocent (seems reasonable to assume that until proven otherwise), what motivation do they have to post their code for review? --matt |
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#15 |
Senior Member
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Not necessarily for review, but for people to use it if they like. I am working on a mud right now, and when I finish I will release the code, open my mud and let people use it if they want. Sure you put hours, days and even months into the completion of it, but why guard it like it's something special? I'm going to be proud of my work and let other people do what they want with it, maybe they will have some interesting and creative idea to use it in a different way then me and bring out a mud that rivals mine, then I could join them and bring my mud down to help shape and mold something much greater then what would have been before. Just my view on that.
PS: I understand how some people don't want to release their code, 100% of the huge muds won't do it. And that is perfectly fine I just don't see why they prefer to do this. |
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#16 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Very true. Although Materia Magica does have a rather dubious history (the owner has a bad history regarding following licenses, originally ran a ROM, then later shut it down and replaced it with Materia Magica which had numerous commands and text message that were identical to ROM) there was never any real proof either way. That's why myself and many others have been content to leave it as it is - I do not like to make accusations without having some very clear evidence.
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#17 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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One difference is that I'm guessing you're not working on a commercial project. Commercial projects don't release source code for the same reasons Microsoft doesn't release its source code for Word.
--matt |
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