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#1 |
New Member
Join Date: Sep 2008
Home MUD: http://www.baskettcase.com/edge/
Posts: 6
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A Difficult Puzzle
Ok I am grasping for straws here...
![]() We have brought a charmed gasser into the room, and then a player with a killer flag, and order the gasser mob to kill the pflagged player. Which then the mob gasses the entire room and makes the mob start fighting also. We've killed the mob, but nothing came from that so apparently the mob doesn't have the key. We think it's in a container in the room, but the imm that created the zone said that it was something that hadn't been done before. Using regular Diku tools, but in a "new" way.. and locked containers are anything but new ![]() I know.. it's likely no one is going to be able to help.. but would love it if someone had some ideas ![]() |
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#2 |
Member
Join Date: Jun 2008
Posts: 57
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Re: A Difficult Puzzle
I would start by reading carefully the room, mob and object descriptions to see if they left any clues in those. Without some clue from the various descriptions i would never be about to work out how to do something, my brain just does not work that way.
I think your best bet would be to talk out the problem with other players of said game as they will already understand the nuances and subtleties that the building staff on said game employ in the various quests and puzzles on offer and would be able to offer much more insight into how the builder might have been thinking when making the zone. |
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#3 |
Member
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 144
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Re: A Difficult Puzzle
NO_MAGIC. *ponders* Pick up the corpse, carry it out of the room, cast a spell on it?
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#4 |
Member
Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
Posts: 178
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Re: A Difficult Puzzle
Hmmm... How can you solve a text based puzzle, when you dont read the text.. to recap the first few sentences of the puzzle posed by the OP.
"There is a puzzle where you are in a no exit room" Keep guessing Fizban :-) *ponders* Wasnt Fizban a befuddled mage from Dragonlance... maybe you are just staying IC :-D |
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#5 |
Member
Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
Posts: 178
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Re: A Difficult Puzzle
Facinating you cant solve this when you appear to have access to the code itself.. must be a real doozy of a puzzle... worthy of infocom.. All your work -assumes- the puzzle was completed and actually has a solution?
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#6 |
Member
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 144
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Re: A Difficult Puzzle
Whom? He stated it was DIKU derived, so none of us actually know what codebase it is so we're certainly not looking at the code of the mud in question. |
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#7 |
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
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Re: A Difficult Puzzle
Did you try talking to the ghost?
Or possibly figure out if there is something that you could give to the ghost, to make it respond in any desirable way. In any case there should be a clue about what to do somewhere in any the descs of the room, mob or object. If there isn't, it's not a fair puzzle. |
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#8 |
Member
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 144
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Re: A Difficult Puzzle
Pick up the corpse and give it to the mob? It's the ghost's corpse and he thanks you for retrieving his body? |
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#9 |
New Member
Join Date: Sep 2008
Home MUD: http://www.baskettcase.com/edge/
Posts: 6
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Re: A Difficult Puzzle
OK, sorry that it has taken me awhile to respond.. I didn't realize anyone had responded.. subscription not quite working I guess
![]() Ok here.. is a massive amount of info ![]() Last edited by Fate : 09-09-2008 at 12:19 PM. |
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#10 |
Member
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 144
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Re: A Difficult Puzzle
I'm confused, specifically by how the log gets from here:
to with nothing between the two rooms. |
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#11 |
Senior Member
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
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Re: A Difficult Puzzle
It seems obvious that you should never have killed that girl.
At least in my Mud, she would have been planted there to rescue, not to kill. Now that you did kill her, she or Dromit still must be the key to escape, so you should try to find a way to free her spirit. (I assume that his hideway is somewhere else in the game, not connected to the pit, and that you only showed it to give the entire picture)? I don't know how big your Mud is with scripts/mob_progs, but in my own game you might try begging her for forgiveness, or possibly mention Dromit's name to start her talking. Or you could try typing 'free spirit' - but that would be a cheap shot. 'Verb guessing' isn't my favorite design element. |
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#12 |
New Member
Join Date: Sep 2008
Home MUD: http://www.baskettcase.com/edge/
Posts: 6
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Re: A Difficult Puzzle
I will modify the log to be a little clearer. Sorry it's become an intimate part of my thinking, since we've all been trying to figure this out for quite awhile
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#13 |
Member
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 144
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Re: A Difficult Puzzle
The corpse is !TAKE?
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#14 |
New Member
Join Date: Sep 2008
Home MUD: http://www.baskettcase.com/edge/
Posts: 6
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Re: A Difficult Puzzle
Yeah notake
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#15 |
New Member
Join Date: Sep 2002
Posts: 25
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Re: A Difficult Puzzle
Hi.
Since no one has ever escaped the 'Pit of Despair', is there a way you can lighten the mood? Once 'despair' is gone, it no longer is the pit it once was, and therefore would be escapable. Anasadi |
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