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#1 |
New Member
Join Date: Jun 2008
Posts: 5
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Coding and Building
Ok, just out of curiosity what is the difference between a MUD coder and a MUD builder?
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#2 |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: Coding and Building
A mud coder is someone who works with the code that creates the core systems of the game itself.
A builder is someone who creates content such as areas, mobs, and loot. Usually, builders write and script using what the coders coded to create content for the game. Some coders are also builders, and some of the duties sometimes overlap depending on the code base. |
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#3 |
Senior Member
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Re: Coding and Building
Additionally, a coder would have to have knowledge of the code language that the game is written in while the builder may not. Hence, proficiency in C (assuming that's what the code is) would be needed for a coder position but not for a builder who might only have to simply know how to write a sentence in English (assuming it's an English-based game).
![]() Take care, Jason |
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#4 |
Member
Join Date: Jul 2008
Name: Matt
Posts: 141
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Re: Coding and Building
It's also worth remembering that the terms are usually applied to DIKU derivative games and don't necessarily mean much in other codebase families.
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#5 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: Coding and Building
I think Milawe said it perfectly. I'm curious if there is any MUD that isn't written in C. So far I've not run across one (perhaps a new fangled java based MUD).
Orrin, what games don't use such terms? As even in large MMO's they utilize those titles (and a slew of other titles as you have writers, scripters, artists, etc.) |
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#6 |
Member
Join Date: Jan 2006
Posts: 213
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Re: Coding and Building
My game resembles that remark!
![]() Modified version of CoffeeMUD, so a Java engine with a MYSQL database. |
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#7 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: Coding and Building
I wrote a multi database system on the sql server platform a few years back. That sounds so interesting, I can't imagine reviewing the code on that one. Do you just play from the web then? No client so to speak?
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#8 |
Member
Join Date: Jan 2006
Posts: 213
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Re: Coding and Building
Plays like a regular MUD.
Address: throes.slayn.net Port: 1200 Been looking for some more testing lately. Just added extended hit-locations, with armor-type versus damage-types, for melee damage. Still in perpetual alpha. |
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#9 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Coding and Building
You might want to check out the .
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#10 |
Member
Join Date: Jul 2008
Name: Matt
Posts: 141
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Re: Coding and Building
In DIKU terms the difference is usually that a coder works within the shell on the source code and a builder works within the game using some kind of OLC. I haven't conducted a survey or anything, but my experience of other servers is that while people may talk about building or coding, there is less notion of 'coder' and 'builder' as distinct named roles.
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