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#1 |
New Member
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I have a.. well working on a game... Started off just for fun, now i sorta want it to go somewhere....
The problem is, i don't know where to look for people who are interested.... It doesn't really have the full qualities of a mud (wont' be very hack-and-slash-ish or whatever).. but i really don't know what other kinds of thigns fit into which categories.. So can someone clue me into the differences? so i can narrow my search a bit? |
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#2 |
Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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When you get it into a more concrete and definable set of terms, post something on here, and see if it sparks any interest.
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#3 |
New Member
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well, when it comes time for that, i certainly.. well probably will do so...
but i was asking mainly for the information... a bit of a direction to head in... I love muds... but.. some aspects are very boring and repetatives... so i was trying to weigh benifits and disadvantages of other genres of text based rpgs.... maybe even incoperate them... but mainly.. just curisoity... i know there are other types... just know next to nothing about them. |
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#4 |
Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 358
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![]() I went over to the all-knowing Google and found this, seems like a decent enough explanation of the differences:
Hope that helps, good luck with your game! |
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#5 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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A mud doesn't have to be hack-and-slash, as should be readily apparent to anyone familiar with the TinyMUD derivatives (MUCKs, MUSHes, etc).
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#6 |
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
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How true.
In fact, I think muds have more non-hack-n-slash innovation than any other type of RPGs around. |
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