![]() |
#1 |
New Member
Join Date: Apr 2002
Posts: 14
![]() |
![]() I am trying to figure out how to get objects to save through a copyover if they are in a certain item type. An example would be for all items in a donation pit would save through a copyover. I know that saving items in the donation pit is not a good idea, just using it as an example. Any help on this would be a great help.
Thanks, Jaegar |
![]() |
![]() |
![]() |
#2 |
Member
|
Add the persist flag to the room/object, that will keep it from being deleted during a copyover, useful for lockers, clan halls, cabinets, etc......
|
![]() |
![]() |
![]() |
#3 |
New Member
Join Date: Apr 2002
Posts: 14
![]() |
![]() Haven't been able to find anything on a persist flag. Any ideas where I could obtain more information on it?
|
![]() |
![]() |
![]() |
#4 |
Member
Join Date: May 2002
Posts: 140
![]() |
I doubt that's a part of the stock code... so...
What you need to code is a datafile where objects save on every few minutes and on every copyover. Basically, it just saves the object as a line of data, then when the game reboots it reads those lines and turns it into an object. |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Guidelines for rooms/objects/MOBs etc | Taniquetil | MUD Builders and Areas | 7 | 04-26-2003 06:26 AM |
Game balance: limits on mobs and objects | Aloysius | MUD Builders and Areas | 6 | 08-04-2002 04:03 AM |
problems with smaug 1.4 objects | Shao_Long | MUD Builders and Areas | 5 | 07-05-2002 01:16 PM |
Animated objects | Eagleon | Advanced MUD Concepts | 19 | 05-03-2002 04:53 AM |
|
|