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#1 |
Banned
Join Date: Feb 2006
Posts: 153
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Dead Souls is a mud and a codebase.
What I am asking for is help creating areas on the mud, to be later included in the codebase. Please hear me out. Why do people write/run muds? If they just did it for the technical pleasure, they'd just never open. The majority of mud admins out there do what they do because it's fun to run a game (or at least, they thought it would be) and a game without players is, well, not much of a game. A mud's success is most often measured in its playerbase. Therefore, I have to consider this in my LP Renaissance project. If people decide on an LP codebase, or specifically DS2 as a lib, it's not usually because they like me personally, or because the box it came in has a cool dragon on it. My personality is insufferable, and there is no box. The reason people would adopt is that they think they can make a successful mud with it, and this most often means lots of players. My job, then, is to convince potential adopters that players will come. So, what do players want? Good gameplay, fun challenges, interesting areas. In short, players are here to be entertained. However, the stock Dead Souls 2.1 mud doesn't have much in the way of areas. There are a few sample domains, sure, and this is enough to demonstrate the basics of what Dead Souls can do. But to really sell Dead Souls as a viable option, it needs knock-em-dead areas. Areas that, when a curious potential adopter installs and logs into their test DS mud, makes them go "WOW!". *That* is what sells a codebase. *That* is what can make or break a lib. I am deeply proud of the work I've done under the hood, but I do not fool myself about my level of creativity or imagination. I'm smart enough to know that I am great at lib work, but mediocre at content creation. And I've worked too hard on Dead Souls to resign myself to mediocrity in one of its most vital aspects: gameplay. To move forward, DS2 needs fun, exciting, *thrilling*, stock areas. The current defaults are "just fine". They show you how to do things, and things work properly. But that isn't enough. When someone tries out DS2, I don't want them to say "gee that was easy to install, and everything works properly." I want them to say "This is GREAT!". I therefore ask for your help. If you are a good builder, please join my effort. It's your contribution of an inspiring, exciting area for Dead Souls that will greatly enhance its appeal and adoption. In contributing to a Dead Souls area, you will be ensuring that your work will live on, beyond just one mud. Rather than have your work locked away in a single mud, and hoping that mud doesn't fail, you can be sure that thousands of people enjoy how you've expressed your creativity. Please see the link below for the full version of this article. -Crat |
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Thread | Thread Starter | Forum | Replies | Last Post |
Dead Souls LPC Coding Competition | Alexander Tau | MUD Announcements | 1 | 10-15-2006 03:40 AM |
Dead Souls 2.1 Released! | cratylus | MUD Announcements | 4 | 08-01-2006 05:57 PM |
Please help Dead Souls! | cratylus | MUD Announcements | 0 | 07-10-2006 10:01 AM |
Dead Souls 2 is now available | cratylus | MUD Announcements | 1 | 03-13-2006 08:47 PM |
Well of Souls | Azalin | Advertising for Players | 0 | 02-11-2003 01:27 PM |
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