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ASSAULT: High Tech War - MUD Details
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MUD Name ASSAULT: High Tech War
Telnet Address assault.game-host.org:3004
HomePage assault.game-host.org/3
Language English
Location USA
Admin Name Amnon Kruvi
Theme Futurustic War, Real time Strategy
Brief Desc The new version of PK. A must-see for all Pure PK Fans.
Date Added 5th October, 2003
Codebase AckMUD - PA3
World Size Gigantic (20001+ rooms)
World Originality All Original
Player Killing Unrestricted Playerkilling
Roleplaying None
Online Status Open for Testing
Category Futuristic
Ranking Category Game-Futuristic
Avg Players Online 11-15
Year Created 2005
Vote URL http://www.topmudsites.com/vote-Assault.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • Free to Play

ASSAULT: High Tech War - MUD Description
Welcome to the future of PK, the new version of ASSAULT:

Play in your world, this world, in our future, which we ourselves have destroyed. And whatever is left of it... is up for the taking.

* The game features a huge ASCII world, with Millions of rooms. Yes, millions, not thousands. The new version has oceans, an overlapping
world with no borders, and of course, more rooms.

* Build your own military base with dozens of building types and different technology trees. Gather weapons, vehicles, bombs and armor and use it to destroy other people or capture their technologies. The new version features ships and boats, a new vehicle code and buying code in general.

* Spend your spare time upgrading your stuff, the new version features twice the building levels and complete building customization.

* A money-based economy - buy your guns and vehicles, work for cash, invest in banks or steal from others.

* Still has great usage of MCCP, MXP and MSP. Hear that gun firing, or the dreaded sound of an empty clip... Right-click on map items to see a description and command shortcuts, or download the image pack.

ASSAULT: 3.0, unlike the previous version, focuses more on the defensive aspect of the game rather than easy kills. Breaching a base will require more tactics and skill, and nothing is ever the same.

You just have to stop by.



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