|Search MUDS||MUD Listings||Visit Homepage||Connect Via Telnet|
|Jointhesaga.com - MUD Details|
|Move your mouse pointer over field labels for a brief explanation|
|Jointhesaga.com - MUD Description|
|Itís been 18 years since that first day a handful of us gathered in the Van Allen Belt Tavern on Mars for the opening scene of OtherSpace.
Weíve all gotten older. Iíd like to think wiser. And the world Ė itís changed so much. Our game started in an era before the War on Terror, when the internet was just a toddler, and before smartphones stole our attention spans.
The worldís not slowing down for us. Itís not changing back. Weíre not liable to steal back players weíve lost to MMOs. But I like to think that we can still cater to people who are nostalgic about old days. I just donít think OtherSpace can do it on its own. Itís always been a tough sell Ė an original-theme space opera setting in a niche of a niche gaming environment. Now, itís just short of impossible to imagine the game, as it is, ever reaching the break-the-who-list heights we hit back in the early 2000s.
Iím not ready to give up on it yet. This isnít a last-one-to-leave-turn-out-the-lights post. Instead, I think Jointhesaga.com just has to grow up now. Itís got to be more than what itís been. The way M*U*S*H has carried the banner for PennMUSH programming, I feel like JTS needs to step into more of a role of cheerleading the benefits of collaborative, real-time improvisational storytelling. So, OtherSpace doesnít need to shut down to serve that goal. In fact, keeping it around provides a great option for sci-fi fans who decide to stick around. However, we must expand and diversify what we offer, including themes generated by our own players.
As we kick off this new era for JTS, weíll have grids for OtherSpace, the fantasy realm of Chiaroscuro, and the modern-day weird Florida tourist trap of Cypress Knee (featured in Knee Deep). I want to make everything as approachable as possible, so here are the rules of the road:
We wonít worry about stats/skills. What happens in combat is consent-based from now on. Weíre adults. Letís work out whatís best for the story.
By extension, weíre not worrying about coded weapons, armor, gadgets, or crafting. However, as with combat, gear our characters carry must be consent-based. No magical rocket launchers out of nowhere.
Weíre much more interested in building that word count in the who list and in our +sheet/stats. We should be in-character, riffing off each otherís poses, in furtherance of the stories we want to tell.
Weíre making better use of the +calendar system in-game to schedule seminars and RP events.
I may add more storytelling grids. If players have ideas for their own thematic playgrounds, Iíll help get them online.
Iím building a small JTS campus thatíll include a lecture hall, one-size-fits-all stage, player dorms, and a pub for more informal hangouts.