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Solace - MUD Details
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MUD Name Solace
Telnet Address solace.ru:4000
HomePage solace.i-read-you.ru/
MUD Forums solace.i-read-you.ru/forum/index.php
Language English
Location Russia
Admin Name Tanis
Theme Dragonlance
Brief Desc Solace is a MUD based on the Dragonlance world. It has been expanded and improved for 9+ years. We offer 11 balanced classes, 10 races, more than 500 unique skills and spells and more than 200 unique areas, clans and societies.
Date Added 6th November, 2005
Codebase ROM - Heavily modified
World Size Huge (10001-20000 rooms)
World Originality Mostly Original
Game Rating Not Specified
Player Killing Restricted Playerkilling
Roleplaying Encouraged
Online Status Fully Operational
Category Dragonlance
Ranking Category Game-Fantasy
Avg Players Online 11-15
Year Created 1995
Vote URL http://www.topmudsites.com/vote-Solace.html
Features
  • Supports ANSI Color
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • Free to Play
  • Hiring Builders
  • Hiring Coders

Solace - MUD Description
Solace is a Multi-user Dungeon (MUD) based on the Dragonlance world. It has been expanded and improved for 9+ years. Role-playing is enforced, and required for joining clans. Player-killing is permitted, and encouraged if for role-playing reasons. We offer 11 balanced classes, 10 races, more than 1000 unique skills and spells and more than 200 unique areas, clans and societies.

We have a clan system based around 6 major cabals; the Heretics, the Cobar, Tower of High Sorcery, Knights of Solamnia, Knights of Takhisis and the Guardians of Justice, all locked in a constant struggle for survival, with relentlessly changing alliances and the ability to take the powers of a rival clan.

Characters may progress through 35 mortal levels, and 20 Hero levels to further increase their power and reputation. In addition to the hundreds of skills and spells available from creation, a player may acquire several rare, extraordinary skills from manuals. These are precious and uncommon items, not easily found.

As a player grows in the world, they may choose from a variety of special feats, ranging from a simple increase in health to more complex and specific powers. Each character becomes more unique with each feat, and no two players are ever the same.

Each Immortal has his or her own Shrine, and as a reward for consistent and exemplary roleplay may invite a mortal to join and bear a special mark of the Gods. These elevated mortals become focal points around whom quests and other tasks are undertaken.



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