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Alveus: Hollow World - MUD Details
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MUD Name Alveus: Hollow World
Telnet Address
Language English
Location Atlanta, Georgia (Server) / Pittsburgh, PA (Admin Central)
Admin Name Headwiz: Corvidae Code: Gaia, Arachnia, Lionel Lore: Dierdre, Adrasteia
Theme Dark, Gritty Original Fantasy
Brief Desc Magic twists and corrupts those it does not kill. Blood and blade clash in the wilderness and the urban sprawl alike. Politics are as brutal as warfare. Demons crawl from the bleeding wounds of the earth beneath our feet. This is Alveus, the Hollow World.
Date Added 2nd February, 2010
Codebase MUSH
World Size Medium (3001-6000 rooms)
World Originality All Original
Game Rating Adults only - strong language, sexuality or violence
Player Killing Restricted Playerkilling
Roleplaying Mandatory
Online Status Fully Operational
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 11-15
Year Created 2009
Vote URL
  • Supports ANSI Color
  • Class-less System
  • Level-less System
  • Equip saves on exit
  • Private Messaging System
  • In-game Forums
  • Accepts Reviews
  • Free to Play

Alveus: Hollow World - MUD Description
Alveus represents an original work by a team of dedicated role-players, none of them with less than a decade of experience. It is the brainchild of the headwiz Corvidae, a theme conceptualized five years before it ever saw the light of day. Since its birth, it has been slowly honed through hours of tabletop play, brainstorming, hashing and rehashing and editing to the point of insanity. Now brought to life by this exceptional team of passionate storytellers, we are proud to open our doors.

Below is a summary from 'news theme' to give you an idea of the overall ideas present. Give us a try; We're growing quickly--and despite a recent tech problem or three--have finalized a stable build that we are truly excited to share.



In the beginning there was Templum, the sanctuary of the gods. Templum is an orb of their concerted creation and destruction, forces formed in the wake of their alliances and betrayals. Templum was a beautiful place, but chaotic in its nature. Eventually the gods as a whole began to notice that Templum had become in itself a prize. A point of light unique in the universe. They began, like spoiled children, to quarrel over it.

When gods quarrel, the world shakes. Templum was laid to waste, and the battle raged deeper and deeper below its surface. When all was said and done, only a scant few gods remained alive. The Remaining. The corpses of those slain were cast into the broken interior of the planet, miles below the surface already destroyed. The last of the gods scattered into hiding places deep in the world-scars they had created. As any corpses, those of the gods within the planet's center began to decay into the essences of which they were formed.

Templum had become Alveus.
The Sanctuary had become the Hollow.

Eventually upon the grey wastes and poisoned seas, life made its inexorable return. The scattered seeds not completely burnt began to grow again, the strongest of the creatures of old, or those best at hiding, emerged half starved but alive.

As ages passed, Alveus began to live again. It was a broken world, with massive fissures that fell into eternal blackness and mountains jutting from the earth like the claws of some great creature trying to pull itself from an ancient grave. It was scarred and wasted with ruins of nations forgotten, and the bones of creatures not seen since before the memory of The Remaining.

Time marched ever forward. Mankind emerged, a race mixed as the bastard children of things that once were. Hundreds of bloodlines diluted and intermingled until they were all and none of what had once been.

The gods ever decayed within the world, and their essence suffused the Deeps. After ages more, when man had established its new dominions, nations, and had grown bored enough with survival to begin to kill one another, this essence finally began to reach the surface.

Things changed. Flora and fauna began to learn their old forms, in pools or fogs or fires caused by the emergence of some god's lost spirit.

This was the Birth of Magic: the essence of dead gods.

Alveus, the Hollow World, the Sanctum of the Remaining, is also the crypt of dead gods, permeated in every corner by the mystic smell of their decay. And Mankind, that which has become all and none of its own twisted lineage, was now her keeper.

And ever Alveus turns. And ever the blood and bone of elder spirits eats away at an empty world. A refuge, a homeland, a crypt... A crumbling hollow.


The Archlord has taken control of the continent Sanctum in the wake of the Bleeding, and summoned the Lords of each province to his table for a national Council of Lords. The mage cult known as the Awakened have been blamed for a series of vile murders, and have been outlawed.

Kalypso, High Priestess of the Remaining, has left a smouldering crater where the Spire of the Awakened once stood. She has mobilized the Godsblades, an Order of holy warriors not seen in centuries. Finally, in the wake of a massive demon attack from within the city of Precipice itself, a special force of demon-hunters is being formed as a suicide squad of sorts, to sumplement the knights of the Iron Diadem.

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