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The Seventh Sun - MUD Details
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MUD Name The Seventh Sun
Telnet Address
MUD Forums
Java/Web Client
Language English
Location Brentwood, TN
Admin Name Chel Ramsey
Theme Fantasy
Brief Desc Live through the entrancing history. Help shape the world to come by participating in our Ancestry program. Become an Alpha tester today! Now in testing: Quests, layer system, trapping, scavenge, player property, Family & more coming!
Date Added 20th March, 2008
Codebase Custom - JAM Developed by Luc Perrin for TSS
World Size Small (less than 3000 rooms)
World Originality All Original
Game Rating Adults only - strong language, sexuality or violence
Player Killing Restricted Playerkilling
Roleplaying Encouraged
Online Status Open for Testing
Category Medieval Fantasy
Ranking Category Game-Fantasy
Avg Players Online 76-100
Year Created 2001
Vote URL
  • Supports ANSI Color
  • Supports MSP
  • Has Quests
  • Class Based System
  • Level Based System
  • Has Clans/Cabals
  • Equip saves on exit
  • Accepts Reviews
  • New accounts require validation
  • Free to Play
  • Hiring Builders

The Seventh Sun - MUD Description

Ancestry Phase 1 - The Ruination

This phase of the game starts out at the very end of Before Time. Xaltion's siblings had returned and wanted him to go away with them. He had refused because he loved his world and his creations so much that he didn't want to miss anything that might occur. The other Creators became angry and started to use their sway over the world they had created with Xaltion to destroy it. He begged them to stop and agreed to go away with them.

To the inhabitants of the world, it seemed that Xaltion had for some reason become very angry with them and thrust this ruin upon them and now had abandoned them or was simply ignoring them. In time, the Clerics came to be blamed for this, as people felt perhaps they had asked too much of Xaltion.

During this time, there were only the three original races - Mountain Dwarves, High Elves and Humans. Very little of humanity survived what they came to call The Ruination, but what little of it did was starting to come out of hiding and band together for better chances of survival.

As a player, you will start the game in a time period a few months after The Day of Ruin. The planet is still very unstable and there is virtually nothing but dust, rubble and destruction everywhere. You may choose to have a random starting point and RP on the fly from there, or if you have a more structured ideal of your character you can choose to start near the caves, lost in the wilderness, or near Dawnville.

The world you will play in has little to no resemblance to what the eventual live world will look like. The 'caves' could be one of a few locations that humanity has found refuge. Lost in the wilderness will toss your character into a random location. Dawnville is the first small gathering of folks that has risen from the ashes of The Ruination. It is nothing but a collection of tents, but is slowly.. very slowly. turning into something more. As time goes on, through the Loyalty Rewards system, players will be able to help build this area up by building their homes in Dawnville. More information on property and what can be done with them will be released as the system solidifies.

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