|02-10-2003, 06:25 PM||#1|
Join Date: Feb 2003
Necromium has since her creation in early 96 nearly been transformed into an entity of her very own, yet still recognizing herself as being CircleMud base. Constant modification and tweaking of her environment and code has left her as a unique and all original place to play.
With our recent update to version 3.3 we now have a completely customizable characteriazation, with virtually no cap on player skill and attribute levels. Also with the implementation of our new Clan System we now allow for Clans to band together, forming bigger conclaves known as Noble Houses.
Sporting a world of 4 million code generated rooms, 29000 hand-built rooms and over 140 zones with an average of 50 players during peak times - you will always have places to go and explore.
o Five continents and a vast Ocean to explore.
o Over 29000 hand-built rooms, in over 140 original zones.
o Nautical code that allows for ocean navigation and naval combat.
o Automated tour for new players and access to the Necromium Academy.
o The Necromium Academy, a clan run by our Player Assistants.
o Custom multiclassing system with 16 classes and a total of 165 levels.
o Neverending character development.
o Numerous coded and scripted Quests, run by our Quest staff.
o A new multi-tiered clan system. Featuring several Noble houses.
o Player Killing, restricted to three kinds of PK areas.
o Player owned shops. Sell your spare equipment or alchemy products.
o Full color and prompt configurability.
o Alchemy for mages which allows them to brew potions and more. A built in labeling system allows you to personalize your creations.
o Dragoncards - Necromium's version of Medieval poker.
o Diplomacy for Houses.
o Overhead mapping of all zones.
You won't want to miss this.
telnet to: necromium.com:4000
Necromium: Where Death is a Way of Life.
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