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Old 10-10-2004, 06:07 PM   #21
7roc7
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Sorry to upset you, but it's been open for a few days. That was my plan, also. And of course, I got on within 15 minutes of it's opening and there were already about 100 people on...
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Old 10-10-2004, 08:18 PM   #22
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Well, IRE's certainly not running out of people to play at the moment..

*returns to his pile of unread messages, news posts, bugs, letters etc etc in Lusternia*
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Old 10-10-2004, 10:45 PM   #23
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Matt gets bonus points for being the only CEO of a company that I know of to use the F-word in online forums.
It's a perk of being a CEO who is also the majority owner (as opposed to a hired gun) and who doesn't have to make sure the jerkwads over at Walmart aren't so offended by what he does that they'll stop carrying his company's game.

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Anyway, good luck with the Lusternia, maybe i'll give it a try when it opens (I like being able to enter a game before every other player reaches level 900).
Thanks! Unfortunately, as someone has already pointed out, too late. We haven't had a chance to update the blurb on the rankings listing here because I have managed to already lose the password and Synozeer has been too busy to get it to me.


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I'm wondering how many of these games IRE will be able to make before they run out of people to populate them.
Aye, tis a fine question and one I wish I had an answer for. So far the pattern has been this though: Every time we open a new game, the existing games take a hit in terms of players but the new game more than compensates for the hit the other games took. So, the total audience grows even though there is definitely some cannibalization from our existing games.

I think the next text MUD we'll do will be based on Raymond Feist's Riftwar series, which should definitely bring in a lot of new players. There are a fair few Feist fans who have never played text MUDs before that are dying to play anything that takes place in Mr. Feist's world of Midkemia so we're hoping the next game will do a little less cannibalizing and bring more new MUDers into the mix.

--matt
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Old 10-11-2004, 01:41 AM   #24
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Well, the game is worth it. Totally surreal, especially if you visit the Astral, but uniquely satisfying. Only IRE game I've been tempted to by credits for.
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Old 10-14-2004, 12:14 AM   #25
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Created a character, was PKed twice within the hour, and quit because I picked the race that requires the most XP to level up and dying puts such a drain on it.

Guess i'll try again later.
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Old 10-14-2004, 04:31 AM   #26
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Originally Posted by (Kenjar @ Oct. 13 2004,23:14)
Created a character, was PKed twice within the hour, and quit because I picked the race that requires the most XP to level up and dying puts such a drain on it.

Guess i'll try again later.
PK'd as a newbie? That's a serious problem alrighty. Can you tell me who your character was? I'll have the producers look into it.

To be fair to them, they're trying out a new method of controlling PK without just resorting to the ever-lame PK flag solution. I was pretty dubious it'd work when they proposed it and I guess we'll see over time whether it does indeed work.

--matt
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Old 10-14-2004, 09:15 PM   #27
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My character's name is Guido, and I was PKed by Bramoud one of the times. All the deaths were caused by firewalls set up in newbie areas.
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Old 10-14-2004, 10:02 PM   #28
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That PK problem, I think, is due to the fact that pretty much everyone is a newbie right now, and people still want to PK. Personally, I find the idea of PK as a newbie to be at least odd, but I guess there are people who find it fun somehow. It'll stop as soon as the majority settles in, graduates from newbiehood and goes on to PKing each other outside of newbie areas and leaves the newbies to do their newbie things.
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Old 10-14-2004, 10:51 PM   #29
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Originally Posted by (Kenjar @ Oct. 14 2004,20:15)
My character's name is Guido, and I was PKed by Bramoud one of the times. All the deaths were caused by firewalls set up in newbie areas.
Ahh, yeah, this kind of room effect is a perpetual problem. Do you just let newbies walk through them, breaking the fiction, or do you deal with the situation we have now? I'll bring it to their attention.

Thanks.

--matt
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Old 10-15-2004, 02:12 AM   #30
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Ah, yes, Bramoud. He was not only going around putting up walls of fire in the newbie area and killing newbies, but also multiplaying and has since been shrubbed (meaning going all green and leafy and not being able to do much but rustle). It's now impossible to raise walls of fire in the newbie area.

One thing we've just implemented is a feature called the Grace of Innocence which makes it impossible for a newbie to kill or be killed by another player. It lasts until level 20 or until the player rejects his or her innocence. (And, of course, once innocence is lost, it can never be regained.) After that, the player should be familiar enough with the realm to work with the PK Avenger System. So far, we've had a very positive response to the Grace of Innocence addition.

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Producer of Lusternia, Age of Ascension
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