Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > Advertising for Staff
Click here to Register

Reply
 
Thread Tools
Old 06-24-2002, 08:06 PM   #1
Adonis
New Member
 
Join Date: Jun 2002
Location: El Paso, Tx.
Posts: 12
Adonis is on a distinguished road
Send a message via AIM to Adonis Send a message via MSN to Adonis Send a message via Yahoo to Adonis
Arrow

DOH.
Adonis is offline   Reply With Quote
Old 07-01-2002, 06:34 PM   #2
DariusCardren
New Member
 
Join Date: Jun 2002
Posts: 19
DariusCardren is on a distinguished road
Send a message via ICQ to DariusCardren Send a message via AIM to DariusCardren Send a message via MSN to DariusCardren
Well all I can say is Adventures Unlimited
DariusCardren is offline   Reply With Quote
Old 07-01-2002, 07:33 PM   #3
Enzo
Senior Member
 
Join Date: Apr 2002
Location: Seattle, Washington
Posts: 342
Enzo is on a distinguished road
I like MUDs where I can build rooms. I know nothing about codes and only an intermediate level of web sites. I understand real well the concepts of building. Also, I can express myself throught the areas and rooms I build. I also try and make my rooms look very interesting. I'm always trying to find ways to make mobs the most interactive thing, even better than the players.

-Enzo
Enzo is offline   Reply With Quote
Old 09-07-2002, 01:59 AM   #4
Thirishri
New Member
 
Join Date: Sep 2002
Location: Australia
Posts: 3
Thirishri is on a distinguished road
Send a message via AIM to Thirishri Send a message via MSN to Thirishri
The thing that attracts me to a MUD is the willingness to work and to accomodate new immortals and ultimately, new players. Other things can be worked on, the aforementioned however, cannot.
My two cents,
-Thirishri
Thirishri is offline   Reply With Quote
Old 09-07-2002, 02:27 AM   #5
Jedediah
New Member
 
Join Date: Apr 2002
Location: South Carolina
Posts: 10
Jedediah is on a distinguished road
I like muds that have new features that are more than just eye-candy, but well thought out and creative additions which really enhance gameplay.  Stock muds are a turn-off.
Jedediah is offline   Reply With Quote
Old 09-18-2002, 07:33 PM   #6
Sanvean
Member
 
Join Date: Jul 2002
Location: Pacific Northwest
Posts: 99
Sanvean is on a distinguished road
Send a message via MSN to Sanvean
Nifty features that make it easier for me to build, such as being able to search on a room number, are pretty high up on the list for me, but so is being able to do interesting things.

The coolest system I ever built on had the ability to add descriptions that would only be displayed under certain conditions, ranging from time of year, to moon-phase, to whether or not the player had specific spells on her or was carrying a particular item. It meant building was a lot of work, but the end product was well worth it.
Sanvean is offline   Reply With Quote
Old 09-26-2002, 02:33 PM   #7
Sapphar
 
Posts: n/a
The players a game attracts.

I don't want to build for a game that brings in hack/slash or pkers who never bother to even once read the room descriptions. Building somewhere you know your work will be noticed is far more worthwhile than building in a place where the main interest of the players is finding the rooms to hide out in, rooms with good things to kill, or rooms with nifty powerful objects.
  Reply With Quote
Old 10-25-2002, 12:22 AM   #8
Aeledius
New Member
 
Join Date: Apr 2002
Location: Canada
Posts: 13
Aeledius is on a distinguished road
Send a message via ICQ to Aeledius Send a message via AIM to Aeledius Send a message via MSN to Aeledius
Go custom or go home. (Code and Data, from scratch, no mod's)

Aldyn, Creator and Founder of Aeledius
Aeledius is offline   Reply With Quote
Old 11-01-2002, 07:53 PM   #9
Santrilla
Senior Member
 
Join Date: Aug 2002
Location: Brighton, England
Posts: 387
Santrilla is on a distinguished road
Playerbase is a vital requirement for me. I'm not a fan of tiny muds. I also get turned off by over-complicated systems- I like to leap in and start killing things as soon as possible. Although a good dose of roleplay is nice.
Santrilla is offline   Reply With Quote
Reply


Thread Tools


whats your biggest mud requirement? - Similar Threads
Thread Thread Starter Forum Replies Last Post
Biggest Origional MUD out there veen Advertising for Players 5 08-06-2006 12:44 PM
Look! See whats new! Milar Advertising for Players 0 09-09-2004 12:39 AM
Come see whats... Beyond the Shadows!! Haley Advertising for Players 0 06-17-2004 10:20 AM
Whats to do? Badger Roleplaying and Storytelling 10 10-30-2003 06:11 PM
whats your biggest mud requirement? Adonis Advertising for Staff 7 07-27-2002 06:32 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 03:38 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014