Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > Advanced MUD Concepts
Click here to Register

Reply
 
Thread Tools
Old 06-06-2010, 11:58 AM   #21
dasy2k1
New Member
 
Join Date: May 2009
Home MUD: New Worlds
Posts: 20
dasy2k1 is on a distinguished road
Re: Creating an economy

Quote:
Originally Posted by Javen View Post
Here are some examples of some money sinks:

* Quests requiring a certain amount to continue with the task at hand. This is offset by quest rewards and items that may be resold.
* Fees associated with NPC services and tasks.
* Fees associated with travel and convenience.
* Crafting, often requiring an initial investment and a continued chance of failure. Items may be crafted at a loss to increase crafting skill.
* Auction House Taxes
* 'Luxury' items sold at high prices
* 'Rare Collectables' which have no in-game value.
* Item degradation: items may have a small chance to degrade or break when used, repairing or replacement cost time and/or money
*Selling items to NPC "pawnbrokers" who resell them to other players at a substantial markup.
*Buying food, potions and supplies from the game that will be consumed during play

To achieve effective moneyflow/moneysink ratios youll need proper monitoring of the money in the game and a strong and explicit player feedback system.
dont forget that a major sink can be made by putting a monetary cost along with an XP cost on things like leveling and training skills!
dasy2k1 is offline   Reply With Quote
Old 06-06-2010, 03:21 PM   #22
Javen
New Member
 
Javen's Avatar
 
Join Date: Nov 2004
Name: Tyler
Location: Oregon
Home MUD: http://www.wakemud.com
Posts: 13
Javen is on a distinguished road
Send a message via AIM to Javen
Re: Creating an economy

That would not improve economic stability, new players would then be priced out of the market for essential virtual goods and services needed to play the game. The idea is to make the money sink dynamic, only taking money away from the people who have access of it.
Javen is offline   Reply With Quote
Reply


Thread Tools


Creating an economy - Similar Threads
Thread Thread Starter Forum Replies Last Post
Creating a Mud Rykkan Newbie Help 12 12-01-2005 11:34 AM
Creating a MUD Rjakegel Newbie Help 15 03-21-2004 09:14 PM
Help with Creating a Guild/Clan Enzo Roleplaying and Storytelling 4 02-19-2003 02:06 PM
Faucet->Drain Economy of MUDS Ashon Advanced MUD Concepts 6 09-28-2002 05:12 AM
What is the best server for creating a mud? kaylus1 MUD Coding 19 06-11-2002 08:07 AM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 11:59 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014