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Old 04-11-2014, 03:54 AM   #1
the_logos
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HTML5 Character Creation

Here at Achaea (and all of the Iron Realms MUDs actually) we've been spending a lot of energy on making the true newbie experience better (true newbies = people who have never played our games before, and likely never played a MUD before).

We discovered we were losing about 45% of our players during character creation in our graphical HTML5 client, and on looking at it, it's not surprising - it was ugly as heck.

So, we redid it, and I thought I'd share our work here.

Initial Creation Screen





Race Selection








(continued in next post due to limit on # of images in a post)
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Old 04-11-2014, 03:58 AM   #2
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Re: HTML5 Character Creation

Class Selection







City Selection





Last edited by the_logos : 04-11-2014 at 03:59 AM. Reason: sup
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Old 04-11-2014, 04:01 AM   #3
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Re: HTML5 Character Creation

Name/Gender/Password Selection




We're gathering data now to see if the new character creation performs better than the previous! Lots of changes still to be made too, of course (even as I post these, I see a couple grammatical errors, stylistic inconsistencies, etc).
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Old 04-11-2014, 09:26 AM   #4
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Re: HTML5 Character Creation

Very slick!

Your "market" research is very impressive and informative. Thanks for sharing.
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Old 04-11-2014, 09:40 AM   #5
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Re: HTML5 Character Creation

That looks pretty badass.
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Old 04-11-2014, 11:33 PM   #6
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Re: HTML5 Character Creation

Thanks! We've been putting enormous energy into the entire newbie experience on all the Iron Realms games for more than a year now. So much work.
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Old 04-12-2014, 04:21 AM   #7
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Re: HTML5 Character Creation

Damn, why do IRE MUDs have to be pay-for-perks? Can't you live off donations by now?

Regardless, this looks great and makes me want to jump back in!
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Old 04-12-2014, 12:48 PM   #8
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Re: HTML5 Character Creation

Quote:
Originally Posted by Leech View Post
Damn, why do IRE MUDs have to be pay-for-perks? Can't you live off donations by now?

Regardless, this looks great and makes me want to jump back in!
You might be interested to know that we recently (earlier this week) made it far easier for newbies to tri-trans their class skills. You can get 1000 lessons for $10, though each character can have that package bought for them twice over their lifetime, so 2000 lessons for $20 basically. First day that went in is also the day we've had the most individual purchases in nearly 17 year history of Achaea.
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Old 04-12-2014, 03:24 PM   #9
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Re: HTML5 Character Creation

That's a pretty ballsy marketing strategy - I'm glad it worked out for you! One of the other (and apparently now, only) hurdles is the fact that you need to learn a scripting language to be halfway decent at combat. Some day... maybe some day...
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Old 04-12-2014, 04:22 PM   #10
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Re: HTML5 Character Creation

Quote:
Originally Posted by the_logos View Post
We're gathering data now to see if the new character creation performs better than the previous!
What would be interesting to know is whether having graphical character creation for a non-graphical UI has a positive effect on overall conversion, or if it merely shifts dropout rates to further steps, e. g. the point at which someone new to MUDs is confronted with the text-based gameplay interface.
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Old 04-12-2014, 04:37 PM   #11
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Re: HTML5 Character Creation

Quote:
Originally Posted by Leech View Post
That's a pretty ballsy marketing strategy - I'm glad it worked out for you! One of the other (and apparently now, only) hurdles is the fact that you need to learn a scripting language to be halfway decent at combat. Some day... maybe some day...
So, you might ALSO be interested to know that one day after we unveiled that strategy, we also implemented a server-side configurable curing system.

Documentation is here: Achaea's server-side curing

Not only does it largely remove the need for client-side triggers, but it's ping independent, so it levels the playing field between people close to our Chicago-based servers and our significant contingent of players outside the US, who suffer from substantially worse pings than many of our US players.
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Old 04-12-2014, 04:43 PM   #12
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Re: HTML5 Character Creation

Quote:
Originally Posted by plamzi View Post
What would be interesting to know is whether having graphical character creation for a non-graphical UI has a positive effect on overall conversion, or if it merely shifts dropout rates to further steps, e. g. the point at which someone new to MUDs is confronted with the text-based gameplay interface.
Oh, it definitely helps overall. There's some shifting of the dropout point to when they hit that wall of text of course, but there's an overall gain. The thing to remember about all free games (where someone's not invested anything to start playing) is that most players make the decision to continue or quit in a matter of seconds. Of course, many will still quit after minutes or hours, but a huge chunk of people will make that decision nearly instantly. So, it behooves any kind of free game to make that initial experience as sticky as possible.

We also tried easing people into the text-based environment by having graphical popups during the newbie intro that would show up to explain certain things better/more easily explained graphically, but those didn't go over well for whatever reason, so we removed them. I think having graphical pop-ups as someone is trying to get their head around/get used to a text interface was too disrupting, though it's hard to know why - we just know the numbers were better without the popups.

Last edited by the_logos : 04-12-2014 at 05:41 PM.
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Old 04-12-2014, 05:27 PM   #13
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Re: HTML5 Character Creation

I have been playing Achaea for 3 1/2 years and I grant that in all this time the Admins worked their ass out to improve the game constantly. Great game, always improving. I am probably the only Italian player there, but the player base is huge compared to the other mud I tried.
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Old 04-13-2014, 02:28 PM   #14
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Re: HTML5 Character Creation

I've been playing Lusternia for years, now, but I just starting playing Acheaea. I can honestly say that client side healing is GREAT addition. I just picked up a pack of lessons for my Lusternia character. It's right on time, since I just switched guilds and lost a ton of lessons. This saves up tons of credits for artifacts
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Old 04-13-2014, 08:29 PM   #15
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Re: HTML5 Character Creation

Quote:
Originally Posted by Realedazed View Post
I've been playing Lusternia for years, now, but I just starting playing Acheaea. I can honestly say that client side healing is GREAT addition. I just picked up a pack of lessons for my Lusternia character. It's right on time, since I just switched guilds and lost a ton of lessons. This saves up tons of credits for artifacts
Glad they worked out! Hearing a lot of this feedback. Everyone but a couple players seems thrilled about server-side curing and only one person has complained about the cheap lesson packages.
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Old 03-08-2017, 05:03 AM   #16
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Re: HTML5 Character Creation

Yes we should say thank you to administrator. Game is awesome and they always keep this game improving. I been playing Achaea ever since and I'm not going to change it. I been playing this game for more then 4 years.
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Old 03-08-2017, 04:07 PM   #17
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Re: HTML5 Character Creation

Quote:
Originally Posted by green_dragon View Post
Yes we should say thank you to administrator. Game is awesome and they always keep this game improving. I been playing Achaea ever since and I'm not going to change it. I been playing this game for more then 4 years.
Glad to have you!
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