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Old 05-05-2006, 02:12 PM   #21
Mabus
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I applaud the makers of the DIKU codebase. They provided a framework for many coders after them. The amount of work and design that went into it is evident in the ways it can be modified.

Many others did, are and will work on other codebases for MUDs.

I had one started in the early-to-mid 80's (before I knew what a mud was) on my PC XT (4.7 screaming MHz 8088 processor with an 8087 co-processor! ) that I originally created as an aid to GMing ADnD sessions, and extended it to add rooms, maps, random treasure generation and many other features. Had I not been pulled toward other real-world matters I would have had a fully functional codebase built around the ADnD and ADnD 2nd Edition rules (on a much more modern computer) by the early 90's.

I know I am not alone in building such things. Perhaps if the "easy" solution did not exist others ("geeks" like myself) would have put more time into creating their own vision of what text-based gaming should be.

Without DIKU the player base may have been a lot smaller then it currently is. We will never know.

I do applaud all of those that create their own codebases and allow others to use them. The amount of energy, design and time that goes into such a venture is extraordinary, and to then allow its use for free proves it as a labor of love rather then one of profit.

Not to knock profit...
...but I'll skip discussions of that and the ever present "flames" that discuss what others may or may not do. My hobby/obsession is rooted in "the game", not the outside conflicts.
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Old 05-14-2006, 12:24 AM   #22
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Question

Without DIKU, I would never have played muds.  

I was 14 when I had my first encounter with a mud on a BBS, and it was one of those "easily set up" muds, all stock and run by amateurs (amateurs here being used in the most loving way possible).

I was not part of the mud community, nor did I spend much time on gaming or net-roaming-by-phone-book. It is not likely I would ever have heard of muds again later in life, let alone actively looked for any online, had it not been for that first one.

So, thanks DIKU.  
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Old 05-15-2006, 06:52 AM   #23
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The only thing wrong with open-source licenses is that those people believed, back then, that "information wants to be free."

They were Internet Hippies, in other words, and failed to realize it. They also failed to realize that most communes...

Fail.

I agree with the sentiment that without DIKU, something else would have come along. That something might not have been free, especially to players. Hobbyist volunteers who run free games are a different breed than people who want to profit from their work. DIKU licensers were idealists. Sadly, the world just doesn't work that way.
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Old 05-15-2006, 09:01 AM   #24
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If not for DIKU, I simply wouldn't be mudding. At the point in time that I was willing to venture out past my BBS's and Zork, no other codebase (to my thirteen year old mind) was even remotely worth my while.

Now granted, since then, I've branched out and learned to like a variety of MU* codebases. But I never would have gotten that opportunity if it wasn't for the DIKU creators because I would have found another genre to entertain me.
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Old 05-26-2006, 08:43 PM   #25
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Quote:
Originally Posted by (Hephos @ May 02 2006,14:59)
I've never heard of any students making their own software (100% original) in classes, that couldn't use it as they want themselves. I would seriously like to hear that from their examinator or read their university policy regarding student's OWN software before i believe it.
I'm currently studying at the University of Sunderland in the UK, and I just thought I'd post a little bit in reply to this point you brought up. Please bear in mind that it's been many years since I last read the DIKU license so I have no idea if they were aiming it at the general masses or the university they were at.

The course I'm doing at university is a teaching one, and as such we're required to produce a fair few packages used to aid in teaching I.T to secondary school children (aged 11-18). We were told by the university that ANY software produced because of/for our assignments, or using software that they provided, or done using hardware supplied by the university (cameras, computers, etc) meant that the software effectively belonged to the university. This, in part, has to do with the educational license the university has to adhere to in exchange for getting software at a discount and being able to give out free copies to its students. It would also mean that should I code a completely unique MUD on one of the universities computers, or on my own using software they provided me, it belongs to the university.

Of course, some of the older students and I were a little suprised and annoyed by this, but having talked to other students from around the country this appears to be standard in UK universities these days and has been for a considerable amount of time. Going on the premise that European universities are generally more similar to their UK counterparts than their American ones, it would be reasonable to assume that the DIKU team were also under such strictures as we find ourselves in now.

I'm certainly not saying that it was the case, but such situations do exist and have cropped up from time to time. It's one of the reasons I've been careful with what programs I've used to create things for my own use since I've been at the university.
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