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Old 04-14-2008, 04:44 AM   #1
Threshold
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Clog Dancing!

In Mike Rozak's post from here he wrote:

Quote:
Originally Posted by MikeRozak View Post
the potential extinction of MUDs in general...

To use an analogy, it's like saying, "Even though most people haven't heard of clog dancing (Clogging - Wikipedia, the free encyclopedia) , it only takes 1% to 0.01% of all night/dance-club dancers to jump in and there'd be a huge clog-dancer population"... which implies that the reason there aren't more clog dancers is largely because people haven't heard of it.

Yes, advertising will bring in some people. But the fact is, clog dancing is no longer in vogue, not since the 18/19th century according to Wikipedia.

You can (a) admit that and live with a dwindling and aging population of clog-dancers (staving off the decline with clog-athons and other occasional advertising), or (b) change clog dancing so it fits with the times more.
I think it is a little early for the clog dancing comparisons, since a lot of text mud operators here frequently score a lot of new players from graphical MMOs. Mike, I don't know what your actual playing history is as far as MUDs, but they offer a very different gaming experience from graphical MMOs. I actually think it is getting to the point where they are no longer direct competitors.

I will use Threshold RPG as an example. 2004 was probably our peak year in terms of total usage. We had a small but noticeable decline in both 2005 and 2006. But in 2007 we experienced growth that made up for most of 2006's decline, and so far 2008 is continuing in that direction. If it continues, either 2008 or 2009 will be a *NEW* peak. Considering the fact that Threshold is a 12 year old game, I think the possibility of hitting a new peak after experiencing a decline is pretty amazing.

.....

Now, I am not about to say that this is the Golden Age of MUDs and they are going to rise up and have more total players than WoW and its ilk combined. But what I do see is that MUDs are actually starting to reap a little benefit from the overall growth of online gaming, and the failure (and/or unwillingness) of graphical games to meet ALL of gamers' needs. This presents an opportunity for MUDs that I think should be, and can be, taken advantage of.

Last edited by Lasher : 04-14-2008 at 05:54 PM.
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Old 04-14-2008, 09:31 AM   #2
Voidrider
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Re: Are MUDs the clog dancing of online gaming?

Man, I am inspired...

I am totally heading right to my computer when I get home and adding a /clogdance social to my mud! Heck, a Clogdancer class might even work...
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Old 04-14-2008, 01:06 PM   #3
Mabus
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Re: Are MUDs the clog dancing of online gaming?

Quote:
Originally Posted by Voidrider View Post
Man, I am inspired...

I am totally heading right to my computer when I get home and adding a /clogdance social to my mud! Heck, a Clogdancer class might even work...
Bo Zimmerman, creater of CoffeeMud, beat you to it years ago:

Song : Clog Dance
Available: Bard(6)
Use Cost : Movement (6)
Quality : Malicious
Targets : Creatures
Range : Touch - Range 2
Commands : DANCE, DA
Usage : DANCE CLOG
Example : dance clog
This loud, thumping folk dance will make the prancer's enemies clumsy in
combat.
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Old 04-14-2008, 01:13 PM   #4
Voidrider
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Re: Are MUDs the clog dancing of online gaming?

Ooh, please tell me there is an Electric Slide skill somewhere too...

I might have to dust off the word processor and make a new pen & paper game called Dance Wars...hmm...

/emote does the Hustle.

(inflicts 500 physical aoe damage)

/emote does the Travolta "point" .

(finishing move inflicts 1000 lethal autocrit damage)

*successful finishing move illuminates area with flashing disco lights!*

(perform save vs. bedazzlement)
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