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Old 05-28-2012, 04:16 PM   #1
blackmojo
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hunting

is the hunt skill a common thing in muds ?


You pick up the trail.
The trail to your prey leads east. It is poor


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Old 05-28-2012, 04:35 PM   #2
Ghostcat
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Re: hunting

Pretty common, yep.
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Old 05-29-2012, 06:05 AM   #3
KaVir
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Re: hunting

Quote:
Originally Posted by blackmojo View Post
is the hunt skill a common thing in muds ?


You pick up the trail.
The trail to your prey leads east. It is poor
Pretty common, and also very quick and easy to implement, although some muds use "track" to provide information while "hunt" automatically chases the target. I created my own solution for GodWars back in 1995, inspired by an even older public snippet, and I've seen a number of other versions floating around over the years. Here's one from 1993 that was recently cleaned up, if you're looking for something to get you started.
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Old 05-29-2012, 02:26 PM   #4
blackmojo
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Re: hunting

ya legend mud does not have the auto function ,but i've made triggers for that so its not so bad and legend has a locate spell that tells you a room name . if you can't cast spells you can buy a wand at a shop that has like 5 or 6 uses

Last edited by blackmojo : 05-29-2012 at 02:50 PM.
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Old 06-05-2012, 03:35 PM   #5
Achon
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Re: hunting

So, does the game have to record the track targets entire path (through room exits)?

Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room?

What are the common methods to implement this?



Nevermind, I see the example. Wouldn't a tree be better than a hash table here?

Last edited by Achon : 06-05-2012 at 03:57 PM.
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